While listening to an Old Time Radio podcast recently, I heard the lead actor of one of the shows offer this reflection on the then-upcoming 1956 Thanksgiving holiday: "Why wait for next Thursday, or any Thanksgiving day?... (I)t seems to me, Thanksgiving should be every day."
Perhaps you've heard similar sentiments suggested from time to time. Whatever struggles we may face, we nonetheless have things for which we should be grateful. For those of us with a religious mindset, showing that gratitude by giving thanks to God is not only appropriate, but necessary. Even if we celebrate the Thanksgiving holiday as it was intended to be, and not just as a time to eat extra portions of dinner, if we're only doing it once a year... well, perhaps it demonstrates that we're not grateful enough.
Monday, November 24, 2014
With Thanksgiving around the corner, it seems appropriate to pull out a game that has been something of a family tradition for quite some time. In fact, this is arguably the start of my game show board game collection right here.
Monday, November 17, 2014
From practically the moment that Hoist, one of the exclusives from the BotCon 2013 box set, was revealed, fans guessed that one of the at-convention souvenirs would be Electro, a character previously used only once, as one of the "Laser Rod" figures from Generation Two. The newly created head advertised for Hoist had a couple of features that weren't really native to the Machine Wars version of Hoist the toy was claiming to represent, but were perfect for Electro, and since new head molds are known to be expensive, we've come to expect them to be used more than once. Far from being a source of complaint, however, this was especially welcome news for many fans, as most anyone who once owned an Electro figure does so no longer, and this represented a second chance.
Tuesday, November 04, 2014
Long-time readers will already know that I try to avoid unnecessary modifiers to character names whenever I can. If I do a feature on Mirage, for example, without pointing out that it's, say, Machine Wars Mirage, you can be fairly confident that I'm referencing the most iconic version of a character (which usually means the original version from the 1980s, now sometimes referred to as "Generation One"). However, because several names have been reused over the 30-year history of the franchise, modifiers are often necessary. In some cases, such as Heatwave, the lack of a truly "iconic" version creates a somewhat awkward situation.